By Harris Dorgan and Ethan Rhoades Civilization VI is one game that is a part of a whole series created by Sid Meier. Each game takes you into the past. Whether you find yourself in a specific era, or at the dawn of time, a common explorer, or the leader of a nation, you have the power to change the world around you. In Civilization VI you have the power to change the trajectory of a country from the earliest days of civilization, 4000 BC, to the advanced future trying to colonize the planets in our solar system. What makes the game so special is the variability, both in the ways you can win and the people you can win as. In Civilization VI the pool of characters you can be feels limitless. Across the three expansions and leader packs you can play up to 50 different countries and 78 different leaders. Each country has its own unique unit that can be used in-game and its own unique ability. Leaders have their own abilities as well, making the different customization inside of a nation have the chance to completely change your strategy for how to win the game. These win conditions spread across all play styles and desires. If you want to become a powerful warlord and win by controlling all nations, then playing Alexander the Great of Macedonia would be a great option. He has the ability to heal his troops in between battles, giving them the strength to never rest and keep marching on. Or maybe you prefer peace instead of war, playing as Wilfrid Laurier of Canzda you can gain diplomatic favor quickly and use it to win the global congress. Similarly, a culture victory can be won by gaining tourists from around the world. Kristina of Sweden gives higher bonus for works of art and more centers to gain great artists. Alternatively, you might wish to wow and amazing your foes with your intellect. Seondeok of Korea can easily get a science victory with her ability to big unique science campuses producing more science each turn. Or if the four win conditions weren’t enough finally there is religious. Playing as Peter the Great of Russia you gain the unique building the Lavra. Gaining more points to great prophets you speed past your opponents and get your religion to new heights before others take off. Civilization is a game with lots of depth. As shown above it is not a game that is point A to point B. It offers a high ceiling for people to invest hundreds of hours building the best strategies. But it also offers simple mechanics for people to jump right into the game. It is in a turn-based format that offers easy movement of troops, clear descriptions of buildings and units, and easy click-based actions so that a player can take all they need in a turn without being pressured by fast action mechanics.
What has made Civilization stand the test of time is its ability to take the player out of their shoes and enjoy the world they want to create. Personally, I have had family members who don’t care for gaming and 4X gaming* at that and still have found themselves in love with the game. What I think Civilization VI has better than other Civilizations in the past is that it is made for everyone to play. The designs of the leaders and the art style of the game makes it less mechanic and so historical. It makes its characters have life and personality. Showing emotions as you make choices and showing it on their faces when they disprove of what you’re planning. I played the game when I was only 10 and have never been able to get enough of it. From children to adults, we all have a part of us that wants to be a great leader. Making the past our own future. *Explore, Expand, Exploit, Exterminate
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AuthorWe are the students of "Digital Literatures" at Millikin University. These are some of the digital narratives that entice, inspire, and challenge us. Categories
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